My goal is to use my Mac and Atom to construct a game, that I eventually want to deploy on Raspberry Pi.
I'll admit, I'm a bit of a noob. So please try to be patient with me.
I've built some games in Pygame, and a lot of Arduino projects in C, but I'm having difficulty getting tooled up and getting one of the example games to compile properly.
I was wondering if anyone has been using OSX and Atom, or is aware of a good setup guide?
I believe I've got the required libraries installed, I'm using the "gcc-make-run" package and I'm getting an issue with "Undefined symbols" which all reference: rlgl.o. The only guide I could find in the wiki refers to setup for XCode, but that seems like overkill for what I'm trying to achieve.
I'm also wondering, once I've got the dev environment setup on my mac, what is the best way to transfer and execute the game on my Raspberry Pi?
Previously with Pygame after configuration, I could simply SCP the file over, and execute from console using python. What will I need to do differently using raylib and C++ to do something similar?