Hey! raylib forum is closing!

After a year with not much movement in the forum I decided to close it.

The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.

I'll recommend you to move to the other raylib networks:

- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib

- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5 or directly by mail to ray[at]raylib.com

If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib

Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)

Best Regards,

Ray

PD. Closing will be effective by October 31th.

Hola!

edited May 2017 in Say Hello!
Hi!

I am Fernando and it's nice to be here. I have made a couple of free games before using other game libraries and engines, and I want to keep growing as a game developer. My dream, that I'm sure many of you will share, is to live making new and creative games some day.

I'm 24 years old. I studied electronics formally and programming more as an autodidact. I don't consider myself to be an expert in absolutely anything and I'm constantly trying to learn.

I live and was born in Argentina, so English is not my first language, but I think my writing skills are at least, decent. But sorry if you find some mistake. For what I understand, Raysan is from Spain, así que... saludos, compañero del lenguaje español!

I've been exploring raylib for some days now, and I'm really enjoying it's simplicity and it's portability. And I specially love the idea of being able to program for new and old computers alike, having support for very old versions of OpenGL. To me this is a really big advantage. Today, I feel that the majority of new games end up requiring the player to have a reasonably recent computer, even if they have an aesthetic that try to emulate the graphics of 25 years old consoles, because they use very big engines designed to have last-generation graphics to make pixel-art games, and forget to worry at least a little about performance.

If you want, you can see my games in my itch.io page: https://fernando-j-scherf.itch.io/
There you will find an arcade-like game and a graphic adventure game. The adventure is, sadly, only available in Spanish.

Comments

  • Hola FernandoJS, bienvenido al foro! :smiley:

    I also studied Electronic Engineering and I'm also constantly learning new things and working in new project, actually, raylib is probably my biggest project to date (around 4 years in development).

    Glad to read you enjoyed raylib, simplicity is the key objective for the library, I use it with my students to teach them videogames programming, most of them have never written a line of code and come from art background... surprysingly, they end up coding their own games in just 60 class-hours!!! When they ask me for a computer to learn games coding, I always recommend them the oldest one they can find! :wink:

    Just checked your games and I love "Una noche de pánico con Rita Garcia", it looks great! What engine did you use to create this game? Löve2D?
  • Gracias por la cálida bienvenida!

    I am not an engineer, sadly. I studied three years in an institute of tertiary education and got my title of "Técnico Superior en Electrónica", that I suppose translates to "Superior Electronic Technician". Later, I did actually study a year and a half of Electronic Engineering, but I didn't continue.

    I'm so glad you like Una noche de pánico! I worked for months on that game and I'm very proud of the result, though it's a small game. I used Löve for Planet Lander, and for Rita, I used Adventure Game Studio, which is, as the name indicates, oriented to adventure games development.
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