Hey! raylib forum is closing!

After a year with not much movement in the forum I decided to close it.

The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.

I'll recommend you to move to the other raylib networks:

- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib

- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5 or directly by mail to ray[at]raylib.com

If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib

Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)

Best Regards,

Ray

PD. Closing will be effective by October 31th.

raylib 1.7 released!

Finally new raylib 1.7 is ready! This new version comes with lots of improvements. Some highlights are:

- More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, funtions for VR simulation and much more!

- Support of configuration flags on every raylib module. Advance users can customize raylib just choosing desired features, defining some configuration flags on modules compilation. That way users can control library size and available functionality.

- Improved build system for all supported platforms (Windows, Linux, OSX, RPI, Android, HTML5) with a unique Makefile to compile sources. Added support for Android compilation with a custom standalone toolchain and also multiple build compliation flags.

- New examples and sample games added. All samples material has been reviewed, removing useless examples and adding more comprehensive ones; all material has been ported to latest raylib version and tested in multiple platforms. Examples folder structure has been improved and also build systems.

- Improved library consistency and organization in general. Functions and parameters have been renamed, some parts of the library have been cleaned and simplyfied, some functions has been moved to examples (lighting, Oculus Rift CV1 support) towards a more generic library implementation.

- Some other features: Gamepad support on HTML5, RPI touch screen support, 32bit audio support, frames timming improvements, public log system, rres file format support, automatic GIF recording...

For a detailed list of changes, check CHANGELOG.

You can download raylib Windows Installer package from itch.io: https://raysan5.itch.io/raylib

Or if you prefer, you can also download it from GitHub release: https://github.com/raysan5/raylib/releases/tag/1.7.0

Just enjoy learning with raylib 1.7! :)

Comments

  • This is great! Thank you for all your hard work.
  • Thank you for the new release and all hard work you put in it ,
    happy coding...
  • Hi Markz and dancho! Thanks to you for using raylib! :)
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