Hey! raylib forum is closing!

After a year with not much movement in the forum I decided to close it.

The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.

I'll recommend you to move to the other raylib networks:

- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
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- To report issues, use GitHub: https://github.com/raysan5/raylib

- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5 or directly by mail to ray[at]raylib.com

If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib

Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)

Best Regards,


PD. Closing will be effective by October 31th.

How check Texture Load ?

I cant check error loading,If the picture name is incorrect.Error inside the library.
Texture2D texture = LoadTexture("image.png");
// loading OK!


  • Actually, raylib shows a command line WARNING in case filename is not correct.

    You can check if texture has been correctly loaded with:

    if (texture.id > 0) // Texture correctly loaded
  • But an error before if(texture.id > 0)
    Here is my log command line, there is no WARNING in it
  • Ouch, that's bad! Neither the loading warning is displayed... it seems there is a problem with the "image.png" file, please, could you share a small sample with the loading and the "image.png" file to check it?
  • I make TiledLayer,its very big code.A small example is not needed,i use sample from raylib-master/examples/textures/textures_logo_raylib.c
    Just changed the file name "resources/raylib_logo.png"
    Maybe it's because I have Linux Mint?

  • ok, just tried it and it works ok on Windows, image is not displayed and output is:
    INFO: Initializing raylib (v1.7.0)
    INFO: Display device initialized successfully
    INFO: Display size: 2160 x 1440
    INFO: Render size: 800 x 450
    INFO: Screen size: 800 x 450
    INFO: Viewport offsets: 0, 0
    INFO: GLAD: OpenGL extensions loaded successfully
    INFO: OpenGL 3.3 Core profile supported
    INFO: GPU: Vendor: Intel
    INFO: GPU: Renderer: Intel(R) HD Graphics 4400
    INFO: GPU: Version: 3.3.0 - Build
    INFO: GPU: GLSL: 3.30 - Build
    INFO: Number of supported extensions: 219
    INFO: [EXTENSION] DXT compressed textures supported
    INFO: [EXTENSION] ETC2/EAC compressed textures supported
    INFO: [EXTENSION] Anisotropic textures filtering supported (max: 16X)
    INFO: [TEX ID 1] Texture created successfully (1x1)
    INFO: [TEX ID 1] Base white texture loaded successfully
    INFO: [VSHDR ID 1] Vertex shader compiled successfully
    INFO: [FSHDR ID 2] Fragment shader compiled successfully
    INFO: [SHDR ID 3] Shader program loaded successfully
    INFO: [SHDR ID 3] Default shader loaded successfully
    INFO: [CPU] Default buffers initialized successfully (lines, triangles, quads)
    INFO: [VAO ID 1] Default buffers VAO initialized successfully (lines)
    INFO: [VAO ID 2] Default buffers VAO initialized successfully (triangles)
    INFO: [VAO ID 3] Default buffers VAO initialized successfully (quads)
    INFO: OpenGL default states initialized successfully
    INFO: [TEX ID 2] Texture created successfully (128x128)
    INFO: [TEX ID 2] Default font loaded successfully
    WARNING: [resources/raylib_log_.png] Image could not be loaded
    WARNING: Texture could not be created
  • I think it could be related to IsFileExtension() function, but can not test...
  • if i change extensions i have WARNING
    WARNING: [../../resources/tiles.pn] Image fileformat not supported
    WARNING: [../../resources/tiles.pn] Image could not be loaded

    But if change the name WARNING not working

  • edited June 2017
    The result is that sends something to the picture, and does not work correctly
    It is better to check the opening of a file

  • edited June 2017
  • Thank you.It's sure someone will save time.
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