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Weird glitch when drawing texture
I don't know why it's happening but my texture glitch sometimes :
Not all time but sometimes. I don't think my code is the problem but if needed :
That's a weird one... it seems at some point you rebase some memory and things get messed up... Just keep count of how many tiles you're drawing, it seems to me that you're placing 60 tiles per second in the same place and at some point internal QUADS buffer is filled up and something brokes.
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