I'm using raylib-go . I'm trying to figure out how to get the 2d camera to follow a moving object. I'm setting the target of the camera to the x,y of my rectangle thinking that it will move the camera but it doesn't. I can move the camera by changing the offset when i push a button, but what I want to do is have the camera always follow a target that's moving when a button isn't pushed. Should camera.Target do this ?