first of all I'm really impressed by what I have seen so far. I've stumbled over raylib a few times but never looked into it until now. My background and experience is in C++ and for the last years especially Go. I have come to love the simplicity of Go but sadly there are no great frameworks/libraries for game development yet.
Currently I have taken some time off the job and finally want to make a "real" game (have made some small games in the past). Over the last months I have spent some time to find which library/framework I'm going to use (I'm not much of a whole engine guy). Raylib is one of my 2-3 remaining choices.
However.. although I have some good experience with C++, I have practically never written C in a serious way. It's not the language itself that scares me but the lack of standard libraries. How do you guys do it if you need a hash table or whatever sophisticated container. Do you write it yourself? What cross platform libraries are there that somehow compare to the C++ STL.
I also found raylib-lua to be pretty interesting. However I never used Emscripten and wonder if it is still possible to build for the web?
I probably forgot something but I can add more later
I know there are bindings for go but they don't seem up to date and also I'm not sure about the capabilities to build for different platforms (especially web).