I wondered if there is an intended way in raylib to disable maximum FPS entirely (e.g. to benchmark something).
A related question is: Is there an intended way to have an Update function that runs faster than the Draw function? E.g. when I have a physics simulation and want to do more updates than 60 times a second but I only want to render with 60 fps.
Obviously I can measure the time myself and skip drawing for certain updates.. but is this the recommended way?
Btw is this the right place to ask these questions or should I instead use Github issues?