Hey! raylib forum is closing!

After a year with not much movement in the forum I decided to close it.

The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.

I'll recommend you to move to the other raylib networks:

- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib

- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5 or directly by mail to ray[at]raylib.com

If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib

Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)

Best Regards,


PD. Closing will be effective by October 31th.

How to use C++ 11?

edited December 2017 in General Discussions
Hello! How would one use C++ 11 when compiling a game using Raylib?

Upon trying to use features such as "std::to_string" I discovered I was not using C++ 11. Or at least that appears to be the case because the following error occurs: "to_string is not a member of std".

I tried using the "-std=c++11" option when running "MinGW/bin/g++.exe", but it results in a giant list of errors. (https://imgur.com/a/mFnIc)

Using "-std=gnu++11" compiles just fine, but it still states that to_string is not a part of std.

Is there anyway to resolve this issue?


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