Hey! raylib forum is closing!

After a year with not much movement in the forum I decided to close it.

The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.

I'll recommend you to move to the other raylib networks:

- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib

- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5 or directly by mail to ray[at]raylib.com

If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib

Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)

Best Regards,

Ray

PD. Closing will be effective by October 31th.

Raymarching Help

I'm trying to set up a simple raymarching shader but not having much luck. I've tried a number of different things, the shader compiles ok and does show the right color(one of them) but it's always a miss. The windows size is correct. Also not sure as to what to tie the shader to, what would be the best way to create the quad/rectangle? I've added it a number of different ways but it's not working properly yet.

Comments

  • Disregard, had to use gl_FragCoord in the fragment shader. Was using fragTexCoord and it wasn't coming from the vertex shader with the correct value.
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