3dDRAW to a defined viewport?

Is there any way to define/limit the draw to a viewport rather than full window?


  • It looks like there is a gl.Viewport function out there. Maybe I will see if I can get at it but I feel like it won't be as easy as it seems like it should be. :)
  • why you need that?

    OpenGL has glScissor function but it's not exposed by raylib...

    You can use a RenderTexture2D to render to texture and then render texture to screen, check shaders_custom_uniform for a working example.
  • Worked first try. Glad I asked. Thank you!
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