Fonts in RayLib 2.0


I install the new version and see that the LoadSpriteFontEx not exist. I replace this with LoadSpriteFont bust I see that the Font draw is bad in the new version when I scale my text . Why?

Send me a email and I send a screencopy for that you see the difference.



  • Hi cfernandez! You can use LoadFontEx() in raylib 2.0.

    Maybe problem is in font scaling algorythm, just use:

    SetTextureFilter(font.texture, FILTER_BILINEAR);
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