Stutter when rendering moving objects


I've made a simple program where a square moves and bounces in the screen. At low speed (i.e 1 pixel per render loop) the square moves smoothly. But at higher speeds rendering will start to "stutter".

Since raylib asks you to set the framerate I assume that the render loop is automatically controlled. Is there a non-hacky way to take control of that and make my own render loop algorithm?
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