I am actually playing with 3D, and I decided to update the camera by myself, trying to avoid the camera modes provided by raylib, in order to learn, as always.
My problem is that when I rotate my camera around the "player", using the mouse, the location is limited at my screen (monitor) bounds.
I am not sure about how should I fix it. I have taken a look at camera.c, I have probably skiped something, but well, I am stuck with it.
I hope you can help me ^^