Hey! raylib forum is closing!
After a year with not much movement in the forum I decided to close it.
The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.
I'll recommend you to move to the other raylib networks:
- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib
- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5
or directly by mail to ray[at]raylib.com
If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib
Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)
PD. Closing will be effective by October 31th.
"Infinite" mouse position - 3D Camera
I am actually playing with 3D, and I decided to update the camera by myself, trying to avoid the camera modes provided by raylib, in order to learn, as always.
My problem is that when I rotate my camera around the "player", using the mouse, the location is limited at my screen (monitor) bounds.
I am not sure about how should I fix it. I have taken a look at camera.c, I have probably skiped something, but well, I am stuck with it.
I hope you can help me ^^