I have always been interested in game dev. I have been coding for fun, since 1978, but mainly for fun, and not as a career.
I have tried a lot of game frameworks, libs, but I have to say that Raylib hits the nail on the head for getting started, but not being too limited in power.
That, and I love C; I've never jumped to C++.
I also hope to use Raylib to create a livecoding environment for visuals and sound, so I will certainly need to contribute to the core and other modules, thus learning and having more fun at the same time.
Thank you for making this for us to use. I will try my best to contribute.