Hey! raylib forum is closing!
After a year with not much movement in the forum I decided to close it.
The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.
I'll recommend you to move to the other raylib networks:
- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib
- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5
or directly by mail to ray[at]raylib.com
If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib
Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)
PD. Closing will be effective by October 31th.
GenMeshCubicmap() parameter description
While trying to reaquaint myself with OpenGL, I came across your library. Raylib seems like a very good place to start!
While looking into the models module, I noticed that LoadCubicmap() calls GenMeshCubicmap with a second parameter (Vector3 cubeSize). I'm curious what the interpretation of this parameter is. It's clear that cubeSize.y specifies the wall height, but I'm not so sure about the other two members (x & z). Common sense tells me that they are the width and breadth of a single map cell.
Is my intuition correct, or am I way off?