I am Fernando and it's nice to be here. I have made a couple of free games before using other game libraries and engines, and I want to keep growing as a game developer. My dream, that I'm sure many of you will share, is to live making new and creative games some day.
I'm 24 years old. I studied electronics formally and programming more as an autodidact. I don't consider myself to be an expert in absolutely anything and I'm constantly trying to learn.
I live and was born in Argentina, so English is not my first language, but I think my writing skills are at least, decent. But sorry if you find some mistake. For what I understand, Raysan is from Spain, así que... saludos, compañero del lenguaje español!
I've been exploring raylib for some days now, and I'm really enjoying it's simplicity and it's portability. And I specially love the idea of being able to program for new and old computers alike, having support for very old versions of OpenGL. To me this is a really big advantage. Today, I feel that the majority of new games end up requiring the player to have a reasonably recent computer, even if they have an aesthetic that try to emulate the graphics of 25 years old consoles, because they use very big engines designed to have last-generation graphics to make pixel-art games, and forget to worry at least a little about performance.
If you want, you can see my games in my itch.io page: https://fernando-j-scherf.itch.io/
There you will find an arcade-like game and a graphic adventure game. The adventure is, sadly, only available in Spanish.