After a year with not much movement in the forum I decided to close it.
The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.
I'll recommend you to move to the other raylib networks:
I am developing a small causal game in order to practice, learn and have fun with raylib. So, as raylib does not include any 2d maths library (As far as I know... raymath is 3d-orientated, and there are no more related srcs, I think) I decided to write a really simple and small one, which contains only the operations I was needing each time when developing the game. The game is still under development, so, the library also does. I am posting it because maybe someone want to use or improve the library, or even learn through it, who knows.
In the other hand I am implementing the Math For Game Developers videos () on raylib projects, it's pretty interesting, but I'm jus starting with them so the both examples uploaded (1 to 14 videos) are really really really simple. But I would love to upload and practice all the videos "teachings" even if some of them are really simple. So, again, if someone wants to take a loot at them, they all are uploaded in my GitHub, so maybe not today, but in some weeks, there will be some great examples. (I always try not to implement them in the most easy way).