Hey! raylib forum is closing!

After a year with not much movement in the forum I decided to close it.

The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.

I'll recommend you to move to the other raylib networks:

- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib

- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5 or directly by mail to ray[at]raylib.com

If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib

Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)

Best Regards,


PD. Closing will be effective by October 31th.

where to start?

I am completely new to C programming and am very interested using raylib but there is quite a bit of lingo here that I simply do not understand, does anyone have a good starting place so that I can get started?


  • Well, actually, some basis on C programming would be required. Usually, I teach about 16-20hours of C programming before jumping to raylib.

    Once in raylib, I work mainly with examples.
  • edited March 16
    There are a lot of sources where you can find different guides and tutorials about C programming. I have used https://egaminghall.com site and youtube when I just started to learn it. You can try them too
  • edited May 9
    When I started with 3D design and modeling, it cost me a bit to decipher some concepts and tools of the applications, and really one of the best aids I had was to look specifically for tutorial related to the issue with which I had the problem .. Today by today and grown a lot in what I do here I leave the limk to see what I do.
Sign In or Register to comment.