Hey! raylib forum is closing!
After a year with not much movement in the forum I decided to close it.
The cost of maintaining the hosting is a bit high for the usage of the platform, updating the forum and managing it is also a bit cumbersome and the truth is that I'm already trying to maintain multiple other networks pretty more active than this forum.
I'll recommend you to move to the other raylib networks:
- For a forum style, use Reddit: https://www.reddit.com/r/raylib/
- For direct messaging and questions, use Discord: https://discord.gg/VkzNHUE
- To report issues, use GitHub: https://github.com/raysan5/raylib
- Also, remember you can contact me personally on Twitter: https://twitter.com/raysan5
or directly by mail to ray[at]raylib.com
If you feel generous, you can also contribute to the project on my Patreon: https://www.patreon.com/raylib
Thanks to you all for joining the project and help to improve it with your questions. Keep it up! :)
PD. Closing will be effective by October 31th.
Salutes to you all! I'm a front-end programmer with framework-fatigue looking to hone my rusty C. Raylib seems like a great place to start. I've been using the usual game engines like Unity, Unreal and Godot quite a lot but was looking for something a little less bloated but still fast (as in development-time fast)*. There are some gems in JS territory, but I prefer native in my free time since I get enough of insane build pipelines, http requests and cross-browser weirdness at work :P.
I hope I can eventually contribute something to this project. I really believe we need more approachable game development frameworks, and Raylib seems like the most promising I've seen in a while. Really loving the architecture!
I'm looking forward to getting my first Raylib-powered game running!
*Well, Godot isn't bloated, but I want to do some C and can do without the GUI.