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dancho

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dancho
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  • raylib.dll from new develop branch doesnt have dependency but glfw3.dll and openal32.dll do have dependency on vc14 runtime dll's...
  • just to be fair that raylib.dll is compiled without audio.c and stb_vorbis.c files , still pellesc is great ide with full c99 and c11 suport ,poasm assembler , resource editor , etc etc but not without some issues ( bugs ) , the most important is t…
  • ok, I have managed to build raylib.dll vs kernel32.dll and glfw3.dll in pellesc ( it is multi-threaded C runtime library that doesnt require any extra dll's at the cost of the files size , really not an issue raylib.dll is 547.kb) but did not mana…
  • raysan5, first thank you for your extra work on this matter, but this is another level of dependencies, that dll need vs14 runtime dll's to work, and what we need is dependency on msvcrt ( every winos since winxp have one of those installed )... co…
  • Raysan5, if you open raylib.dll from release\libs\win32\mingw32 with some program for pe/coff files viewer( like popular but no more activily updated PEview ) you'll under SECTION.idata/import directory table see all dll's from which raylib imports …
  • Ok Ray, no problem... The reason is following , besides c I do also some of the assembler programming , ( flat assembler to be precize , http://flatassembler.net/ ) and I am trying to remove dependency of the libgcc_s_dw2-1.dll , so only raylib.dl…
  • Hey Raysan5, small request if you dont mind... could you also build raylib.dll with visual studio and release it, I have some troubles building it with pellesC compiler. thank you in advance...
  • Congratulations on the new release raysan5, with this changes this should be 2.0 release btw gamefromscratch reported new release of raylib too, ( they did couple tutorials also , maybe dated now ... ) http://www.gamefromscratch.com/post/2017/10…
  • @raysan, so I am doing Lighting tutorials and there is a necessity for the Vector3 by Vector3 multiplication, maybe you could also add it to the raymath.h... // Multiply vector by vector RMDEF Vector3 Vector3MultiplyV(Vector3 v1, Vector3 v2) { …
  • ray, couple more things I had noticed from doing last lesson ( camera ), first , name convention for vector3 functions - it would be nice if they can follow vector2 functions naming , so we have RMDEF Vector2 Vector2Zero(void); but for vector3…
  • ray, that 0.5f did a trick fov is ok, cubes are same as on his example , view matrix is ok... nice job... gona try some more stuff from learnopengl and report here any issues... thy
  • ah ok, will change it to this Matrix projection = MatrixPerspective(45.0f * DEG2RAD, (float)WINDOW_WIDTH / (float)WINDOW_HEIGHT, 0.1, 100.0); with radians fov picture look better , but view matrix is just wrong , that -3.0 on z axis put cubes wayba…
  • @raysan so I tried new raymath.h in the coordinate system lesson ( from learnopengl , last part , more cubes ) where 10 cubes are displayed on the screen , this is a link for C++ version https://learnopengl.com/code_viewer_gh.php?code=src/1.gettin…
  • hey raysan, there are couple more quirks in the coordinate systems lesson, ( btw he is using right - hand system as default ) his model matrix ( c++ with glm ) glm::mat4 model; model = glm::rotate(model, glm::radians(-55.0f), glm::vec3(1.0f, 0.0f, …
  • hey raysan, it may be a good idea to put some notification in the header file about this or in the wiki , I was aware that matrix struct is column major and so I assumed that matrices math is based on that convetion but math in the raymath is row or…
  • ok I just realised that there is a MatrixTranspose function so maybe( probably ) no bug at all , no need for change x,y,z elements to last column, new code snipet is : Vector3 vec = {1.0, 0, 0}; Matrix mat = MatrixTranslate(1.0, 1.0, 0); Matrix…
  • Thank you for the new release and all hard work you put in it , happy coding...
  • hi raysan, well usually my first game when trying some new framework is flappy clone , and I just finished coding , if you are interesting I can sent it to you via email ( sorry I dont have github account ) , cu
    in Hi to all Comment by dancho October 2016