Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

raysan5

About

Username
raysan5
Joined
Visits
154
Last Active
Roles
Administrator

Comments

  • Please, keep me updated!
  • Hi Skelptr! -std=c++11 should enable it... Which version of GCC compiler are you using? Maybe is not supported by MinGW... https://stackoverflow.com/questions/12975341/to-string-is-not-a-member-of-std-says-g-mingw
  • Hi Skelptr! Glad to read you manage to get it! Also, thank you very much for your pledge as a patron. Feel free to ask any doubt you have!
  • It seems there is some conflict with multiple MinGW versions installed in your system, check Environment Variable path to see which version is used on compilation. You can be calling one g++.exe but maybe libraries used are from the other MinGW ver…
  • It seems some basic C libraries are not linked properly... do you have multiple MinGW packages installed in your system? Try adding -static to compilation to link libc library statically.
  • Hello berk99, it seems related to the OS, maybe some Win32 libraries are not available... I'm sorry but I have no clue...
    in Hello! Comment by raysan5 December 8
  • Hey nkanedev! It's truly amazing! Congratulations! Really liked the game! Hope you enjoyed your time with raylib! Any feedback you can provide after this jam is really welcomed!
  • Hi Skelptr, It seems the compiler can not find the required libraries -lraylib -lglfw3 -lopenal32, just add the libraries path to compile line using -LC:\raylib\MinGW\libs.
  • Glad to read you solve this issue, here there are the required libraries on Linux desktop environment: https://github.com/raysan5/raylib/blob/develop/examples/Makefile#L223
  • Hi gomio! Welcome to the forum! Actually, last time I tested that was two versions of raylib ago... and library has changed A LOT since that moment (1 year ago or so). Currently, audio system is being completely redesigned to use a different audio…
  • Computer resetting is a really weird issue... what OS are you using? Windows XP? It seems to be related to an OS version... Please, keep me updated on this!
  • That's seem an issue with DevC GCC compiler, probably an older version in comparison to the one used for raylib... just found this solution: https://stackoverflow.com/questions/27813341/how-to-fix-unrecognized-option-plugin-when-using-gdc-to-compile…
  • raylib defines a triangles batch limit to avoid GPU stalls, that limit is set in source code: https://github.com/raysan5/raylib/blob/master/src/rlgl.h#L98 Actually is set to a maximum of 4096 triangles... How many cubes are you drawing? If you ne…
  • As per your description seems correctly configured (include/libs), could you provide the generated compile line? It should appear in the console when compiling (I think)...
  • Hi swipis! Welcome to the forum! There is not an already setup IDE for Linux but you cn just download the library from GitHub (https://github.com/raysan5/raylib) and use some Linux IDE like Geany (code editor) and GCC (typical Linux compiler). Her…
  • Have you checked storage example: http://www.raylib.com/examples/web/core/loader.html?name=core_storage_values ? STORAGE_SCORE and STORAGE_HISCORE refer to memory positions and not values, it means the int position in the file where it is saved. Y…
  • Hey dancho! Just working on that... Hopefully soon glfw3.dll and openal32.dll won't be required any more. Everything will be inside raylib.dll, no external dependencies. GLFW3 is being compiled together with raylib as an additional module and Ope…
  • Hi Rednib, welcome to the forum! First thing, if you're using C++, I'll recommend you use .cpp naming for code files. In that case -std=c99 is not valid, it's only for C language. Second, you need to compile every .cpp file independently to genera…
  • Hey RagingDave! Great work! It looks amazing! I'll take a closer look and I'll let you know!
  • Ok, seems not to be clear enough in the Wiki... you have two options now to use raylib on RPI, use it natively in console mode (probably the option you want) or use it in Linux desktop environment (in the graphic Window environment, creating raylib …
  • Hey chriswoollard! Glad to read it works! Actually the issue with you compilation lines is the RAYLIB_PATH, it's not required any more on compilation line. Just check: https://github.com/raysan5/raylib/wiki/Compile-for-Raspberry-Pi Now C/C++ shoul…
  • Hi chriswoollard, Tested again latest raylib develop branch on my RPI 1 B+ with latest Raspbian Jessie and everything compiles and works ok with make PLATFORM=PLATFORM_RPI. Also tested raylib with latest Raspbian Stretch on my RPI Zero W and... ef…
  • Hi MachineCode, actually, I think skybox could work on OpenGL 2.1 but the example and some raylib internals should be specifically crafted for that pourpouse... it would take some time... VC4 is limited to OpenGL ES 2.0 + some extensions, all toget…
  • ok, just reviewed it, precision directive seems not to be supported on GLSL 120... depending on the driver some directives could be just ignored or fail with error or just say nothing and fail silently... it's a mess dealing with multiple GLSL versi…
  • Hi MachineCode! Just updated textures on models_yaw_pitch_roll example, please, could you try if it works with OpenGL 1.1 in the RPI? Also uploaded updated shaders for GLSL 120, please, could you try shaders_ examples with OpenGL 2.1 on desktop? Y…
  • Ok, sorry, corrected. Please, could you try again? This is incredible... as per official OpenGL 2.1 documentation, GL_LUMINANCE and GL_LUMINANCE_ALPHA should be defined... actually, they exist in OpenGL 1.1! That's the reason it works... Just defi…
  • Just uploaded to develop branch new raylib.dll with minimal dependencies: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe C:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS Microsoft (R) COFF/PE Dumper Version…
  • Yeah, sure, I'll try it on Monday... sorry for the inconvenience...
  • Hey dancho! That's amazing! It would be great to have a raylib guide to build it with PellesC! I'm a big fan of optimization and small file-sizes and packages, if raylib package could be reduced in some way, it would be great to study that possib…
  • Please, try latest develop branch with OpenGL 2.1, just reviewed textures loading, now text should work ok.