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Berni

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Berni
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  • Ah i haven't noticed all the matrix building functions are already in raymath.h. By default the build script in notepad++ only points to a include path with raylib.h and nothing else (So to include it i needs to be copied in from src). I assumed the…
  • My solution in the end was to not use the DrawModel() function and instead directly call in to rlgl.c with this: void rlglDrawMesh(Mesh mesh, Material material, Matrix transform); Its basically all that DrawModel() calls anyway, but without messin…
  • No problem. Looking forwards to the next version!
    in My impressions Comment by Berni April 1